Finished my game writing course

I started a game writing course back in April. If I have to think about what motivated me to join there are a few key factors.

  1. Cost

Compared to the average degree, the course wasn’t that expensive. It was also taught by someone who works in the industry.

2. Breaking monotony

After months of job hunting and freelancing here and there it was nice to have something to look forward to during the week. Learning new writing skills helped my mental state.

3. Upskilling and possibly finding an avenue to write

I received a very positive rejection for one of my books back in February.

As encouraging as the positive feedback was, I was also left very frustrated by my continued inability to crack the code. Pacing — the thing 3 agents rejected me for — was described as “nicely done.” Yet there is still something “nebulous” that gets me rejected.

After that response I wanted to look into other avenues for getting my work out there. Querying to get a book published seemed hopeless at that point, so I figured I have to try other avenues. At the time I had the screenplay submitted in a competition. I have since been rejected from that competition.

However, when I signed up for the video game course I figured I would be done the course around the time I find out if the screenplay route could be fruitful.

Now that I am done the course I hope it can be another arrow in my quiver. The assignments we did during the course give me some portfolio pieces and familiarized me with standard game writing formats and terminology.

I have also made connections with other people in the industry. I have no regrets about the course and I think it will help me in one way or the other.

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